1. Black's response to everything - doom blade to the face
2. Red's response to everything - lightning bolt to the face
3. Green / White's response to eveything - take it easy on me, I'm new at this!
4. If your opponent has a blue deck you lose immediately.
5. If your opponent has a sideboard you lose the second duel
6. if you are winning, you have marked cards
7. the judge is working with anyone who is winning
8. Every card you have is banned
9. if your deck isn't worth its weight in gold, you lose
10. if your opponent gets out a planeswalker, you lose.
Here be dragons.... eventually
Thursday, March 1, 2012
Friday, January 13, 2012
Fourth edition and some advice
There are many "veterans' of DND going around the internet and screaming to anyone dumb enough to listen "4E sucks balls!" Well I hate to say it but they may just be right for once. let's examine shall we?
I have been playing dungeons and dragons for over 10 years (on and off) and during this period of time, I exclusively played third edition because it was the newest version (certainly an improvement over second edition.) i only recently began playing 4E shortly after it's release. in a hyphenated word; over-simplified.
Balance of power, third edition.
Well... there isn't much balance now is there. we all know fighters become useless once mid-level is reached, which is around the same time mages BECOME useful, that isn't to say they don't have their moments outside their glory days. a fighter is still the ultimate tank, and confidently takes that blast of dragonfire, responding with a calm "thank you sir, may I have another?" and when the ravine proves too deep and wide to traverse, who is it that levitates the party across? the wizard, sorcerer, or bard.... or druid, I don't know can druids levitate things? I think they can but only later.... what was I talking about. OH RIGHT usefulness of classes at certain points within a game. this system is a bit annoying, your group needs a tank but a fighter is just so boring to play, that's why people run paladins, they get spells as combat options to add to their repertoire (spelled it right 1st try) of melee (and then spelled melee meleee) attacks. Barbarians are a bit better but it still goes the same. rage, smashy smashy, rage over, smashy smashy. because of this, DM's should be encouraged to provide their fighter or barbarian with interesting combat scenarios such as strange enchantments, underwater and aerial combat, and mounted encounters. Now for the spellcasters, they function decently early on, and constantly rise in power, they can be okay, but toss out an occasional magebane encounter at the high levels (I use an artifact known as a dampening crystal. Depending on the strength of the crystal spells have a certain chance of failing, a caster must exert his will more so than the crystal, it makes for an interesting battle, as your wizard will find herself fizzling at the most opportune time to screw the whole thing to high hell. be careful though, as overuse of this can cause frustration of your casters and the "you're trying to nerf my guy because of blah blah blah talk) Skillset characters such as rouges are useful throughout the game, but only at certain times, make sure to throw in traps to disable, some guards to bribe, and forgery's to identify. as for healers, don't worry about them they're fine the whole game.
Balance of power, fourth edition.
*sigh* my god what have they done? Each character is the same power from beginning to end. barbarians are overpowered the whole game, and healers are just ridiculous. I don't know what to say except that I know what they were trying to do. They were trying to make every character important to the party the entire game. well this has created a massive problem; There are no longer shining moments where one character's powers come in handy. no longer battles where "we'd have been done for if it wasn't for that fireball or for you taking that troll in single combat" well I guess there are, but they are so much less common. Everything is structured, ordered, a great metaphor is the new "and horrible" alignment system. Chaos is on the most extreme edge of evil whereas law is on the most paragon of good. I remember playing a chaotic good elf ranger who was more "good" than our lawful good monk. Where he wanted to slaughter a group of rebels just for rebelling, I decided to wait and find out why they rebelled. When I discovered it was because they thought (from some orc rumor) that their village was to be bulldozed by the baron to make a mine, I reasoned with them and found a nonviolent resolution to the problem. Anyway, the whole thing is just ludicrous now. I don't know what to do to make each character feel important.
Combat, third edition.
The combat was a bit boring after a while if you were a fighter, barbarian, or even a monk at low levels. actually, at low levels combat kinda sucked for everyone. It was all just "attack, hit, he's dead, attack, miss, you're alive" and that was it. You could ramp that up with some better storytelling "your dwarven blade gashes a furious wound in the orc's side, he gives a howl of pain, then crumples in a heap. You flick his oily blood off your sword and stare your next victim in the eyes. The other orc looses an arrow which your shield absorbs, you barely register the extra weight on your off hand as you steel yourself for a covered advance." but that takes time and players who won't snicker when you get too....... avid... about your game. at higher levels, combat is spectacular, you have tons of options to choose from (unless you're a barbarian or fighter) and each of the spells is tailored to a specific situation.
Combat, Fourth edition.
again, boring. you use a power, kill something, and move on. This however, continues throughout the game. it's 4E's main weakness, the combat just plain sucks. You can still spice things up a bit with the storytelling but you're just beating a dead horse if you try that, if not then you have probably, at one point or another, seriously considered buying pauldrons.
Monsters, Third edition
They were good, but not great. Challenge ratings were off on many of them, and some were meant to be fought by a whole party, while others by a single party member. This lead to many challenges being either too easy or too hard, but not often, so it's acceptable. The monsters fought like you did, many ahd class levels, and could be thought of as other PC's, just with opposing goals.
Monsters, Fourth edition
Some things were good, others not so much. The challenge system was totally fixed, one of the few actual improvements 4E has. Now you know just what a monster is made of, and the lore helps greatly. on the downside, the combat is still boring, too limited, and too oversimplified.
So overall, I'd consider 4E to be a let-down, but not a total waste. it's much simpler and easier to navigate for new players and children, though veterans will prefer to keep classics alive by playing 3E. choc out
(oh and the DND game I had been running is totally dead, but a new one might be starting up soon, stay in touch)
I have been playing dungeons and dragons for over 10 years (on and off) and during this period of time, I exclusively played third edition because it was the newest version (certainly an improvement over second edition.) i only recently began playing 4E shortly after it's release. in a hyphenated word; over-simplified.
Balance of power, third edition.
Well... there isn't much balance now is there. we all know fighters become useless once mid-level is reached, which is around the same time mages BECOME useful, that isn't to say they don't have their moments outside their glory days. a fighter is still the ultimate tank, and confidently takes that blast of dragonfire, responding with a calm "thank you sir, may I have another?" and when the ravine proves too deep and wide to traverse, who is it that levitates the party across? the wizard, sorcerer, or bard.... or druid, I don't know can druids levitate things? I think they can but only later.... what was I talking about. OH RIGHT usefulness of classes at certain points within a game. this system is a bit annoying, your group needs a tank but a fighter is just so boring to play, that's why people run paladins, they get spells as combat options to add to their repertoire (spelled it right 1st try) of melee (and then spelled melee meleee) attacks. Barbarians are a bit better but it still goes the same. rage, smashy smashy, rage over, smashy smashy. because of this, DM's should be encouraged to provide their fighter or barbarian with interesting combat scenarios such as strange enchantments, underwater and aerial combat, and mounted encounters. Now for the spellcasters, they function decently early on, and constantly rise in power, they can be okay, but toss out an occasional magebane encounter at the high levels (I use an artifact known as a dampening crystal. Depending on the strength of the crystal spells have a certain chance of failing, a caster must exert his will more so than the crystal, it makes for an interesting battle, as your wizard will find herself fizzling at the most opportune time to screw the whole thing to high hell. be careful though, as overuse of this can cause frustration of your casters and the "you're trying to nerf my guy because of blah blah blah talk) Skillset characters such as rouges are useful throughout the game, but only at certain times, make sure to throw in traps to disable, some guards to bribe, and forgery's to identify. as for healers, don't worry about them they're fine the whole game.
Balance of power, fourth edition.
*sigh* my god what have they done? Each character is the same power from beginning to end. barbarians are overpowered the whole game, and healers are just ridiculous. I don't know what to say except that I know what they were trying to do. They were trying to make every character important to the party the entire game. well this has created a massive problem; There are no longer shining moments where one character's powers come in handy. no longer battles where "we'd have been done for if it wasn't for that fireball or for you taking that troll in single combat" well I guess there are, but they are so much less common. Everything is structured, ordered, a great metaphor is the new "and horrible" alignment system. Chaos is on the most extreme edge of evil whereas law is on the most paragon of good. I remember playing a chaotic good elf ranger who was more "good" than our lawful good monk. Where he wanted to slaughter a group of rebels just for rebelling, I decided to wait and find out why they rebelled. When I discovered it was because they thought (from some orc rumor) that their village was to be bulldozed by the baron to make a mine, I reasoned with them and found a nonviolent resolution to the problem. Anyway, the whole thing is just ludicrous now. I don't know what to do to make each character feel important.
Combat, third edition.
The combat was a bit boring after a while if you were a fighter, barbarian, or even a monk at low levels. actually, at low levels combat kinda sucked for everyone. It was all just "attack, hit, he's dead, attack, miss, you're alive" and that was it. You could ramp that up with some better storytelling "your dwarven blade gashes a furious wound in the orc's side, he gives a howl of pain, then crumples in a heap. You flick his oily blood off your sword and stare your next victim in the eyes. The other orc looses an arrow which your shield absorbs, you barely register the extra weight on your off hand as you steel yourself for a covered advance." but that takes time and players who won't snicker when you get too....... avid... about your game. at higher levels, combat is spectacular, you have tons of options to choose from (unless you're a barbarian or fighter) and each of the spells is tailored to a specific situation.
Combat, Fourth edition.
again, boring. you use a power, kill something, and move on. This however, continues throughout the game. it's 4E's main weakness, the combat just plain sucks. You can still spice things up a bit with the storytelling but you're just beating a dead horse if you try that, if not then you have probably, at one point or another, seriously considered buying pauldrons.
Monsters, Third edition
They were good, but not great. Challenge ratings were off on many of them, and some were meant to be fought by a whole party, while others by a single party member. This lead to many challenges being either too easy or too hard, but not often, so it's acceptable. The monsters fought like you did, many ahd class levels, and could be thought of as other PC's, just with opposing goals.
Monsters, Fourth edition
Some things were good, others not so much. The challenge system was totally fixed, one of the few actual improvements 4E has. Now you know just what a monster is made of, and the lore helps greatly. on the downside, the combat is still boring, too limited, and too oversimplified.
So overall, I'd consider 4E to be a let-down, but not a total waste. it's much simpler and easier to navigate for new players and children, though veterans will prefer to keep classics alive by playing 3E. choc out
(oh and the DND game I had been running is totally dead, but a new one might be starting up soon, stay in touch)
Thursday, November 10, 2011
Queue the Dragons!
11/11/11 may well be the greatest day in gaming history for many reasons. for one veteeran's day means all the little kiddo's will be getting a day off to go check out their new purchases namely, of course, THE GOD DAMN ELDER SCROLLS 5 BITCHES IT'S SKYRIM FOR ME TONIGHT! ahem.... sorry. skyrim.... woot.
The moment I heard bethesda's plans to release the long awaited sequal to my favorite game of all time (other than maybe voodoo vince) my heart skipped a beat. I learned eveything I could: radiant story,for one, sounds like a great idea.
Radiant story and you:
essentially radiant story means the game will be different for every person who plays it, or at least it should be. How it works is, say you go into daggermouth cave (which may or may not exist) as a level 4. The enemies in there will spawn as appropriate challenges for your level and will be steered towards a difficult challenge, a moderate challenge, or an easy challenge depending upon the area. Once you enter the cave, you find that the difficulty has been CRANKED TO DA MAX! you may consider pussying out. (it would be advised if they have daedric weapons) this is fine, because they will remain mostly unchanged, only getting slightly better equipment as time goes on. So once you've hit level 7, you may want to return to exact your terrifying vengeance upon all those who once smirked at your nonmagical rusty iron dagger and level one spells WELL WHO'S LAUGHING NOW EH? it also means (this is the best part) that the quests change. you may be thinking "so what' well think about it. you go into the village and hear about a woman beside herself with grief that her husband was struck by a veomous arrow, if he doesn't get help soon he will surely die. Most of us would say "screw you lady, I got aloe vera to pick" and leave it be, knowing full good and well that he'll be just fine a month later. well sorry lad, when you come back he's dead, and the woman has killed herself (again I have no idea if that is actual game content but I know it has that element of actual time constraints in it) Think of it, that's one of the core rules of the gamer's handbook rule #3: if someone says "please, hurry there's not much time" you have infinite time. Now if something is urgent (like oh i don't know, gates to hell being opened across the land) you might have to DO SOMETHING ABOUT IT INSTEAD OF GOING TO THE IMPERIAL CITY TO DEAL WITH THORONIR.
Another, less talked about news for gamers is the full release of Minecraft which will take place as scheduled, on 11/11/11 and I can't be happier. Not only will the elder scrolls be recieving it's first dose of dragons since arena, but the end will introduce enderdragons, great terrible beings from another realm that stalk the land, killing all they see.
Dragons:
first off, Minecraft's dragons. Notch stated long ago that he was considering putting dragons in the game but had no idea about how to implement them. Finally, he has released the enderdragon and red dragon versions onto the pre-release of 1.9.5. These beasts will be deadly, however, they should provide a great reward, perhaps some diamond studded hide will allow dragonscale armor and maybe a chance to get some diamonds. Perhpas the legendary enderdragon will bestow upon it's victor some of it's scales, teeth, claws, and perhpas some blood to be used in alchemy.
now for skyrim's dragons: killing one of these terrors will be no easy task, especially for a mere mortal. but you are no mortal soul. you are Dovahkiin, Dragonborn (who are way more epic than the ones in DND) you have the soul of dragons running through you (again more epic than the dragonic sorcerers from DND) You call upon their might through powerful dragon shouts, amazing bursts of power strong enough even to make the dragons themselves quake in fear. The Dragon's themselves seem to be fairly european style dragons. with two wings, a short body, powerful arms, and a large head with crushing jaws (and yes of course they breathe fire). They may have lairs but appear to be new to the world, with skyrim's civil war awakening them from a long imprisonment (c what I did there since you started the last 4 in jail..... moving on) They may be lost in a new land, but rest assured, they all seem to be evil beasts of near animalian intellect. Rather built and equal in power and stature to DND dragons but without DND's dragon's intelligence, cunning, and transmutation abilities. They should not be taken lightly or without powerful aid from many sources; potions, magic, exquisite skill, masterwork items, and stealth are all necessary if one is to slay a single one of these beasts and live to tell the tale.
I hope skyrim will be met with better criticism than game informer woefully gave it (8/10) apparently they did not see what they have done. the levelling system got overhauled, radiant story sounds fantastic, graphics are wonderful, time actually goes by when speaking to someone, and you can tell the races apart. This game looks to be the single greatest achievement bethesda has had and I cannot wait to see let's plays of it as I play the game for myself.
also a quick apology, DND has been shut down and may never return. I apologize, if you need something to check out go here: Dark attractions
The moment I heard bethesda's plans to release the long awaited sequal to my favorite game of all time (other than maybe voodoo vince) my heart skipped a beat. I learned eveything I could: radiant story,for one, sounds like a great idea.
Radiant story and you:
essentially radiant story means the game will be different for every person who plays it, or at least it should be. How it works is, say you go into daggermouth cave (which may or may not exist) as a level 4. The enemies in there will spawn as appropriate challenges for your level and will be steered towards a difficult challenge, a moderate challenge, or an easy challenge depending upon the area. Once you enter the cave, you find that the difficulty has been CRANKED TO DA MAX! you may consider pussying out. (it would be advised if they have daedric weapons) this is fine, because they will remain mostly unchanged, only getting slightly better equipment as time goes on. So once you've hit level 7, you may want to return to exact your terrifying vengeance upon all those who once smirked at your nonmagical rusty iron dagger and level one spells WELL WHO'S LAUGHING NOW EH? it also means (this is the best part) that the quests change. you may be thinking "so what' well think about it. you go into the village and hear about a woman beside herself with grief that her husband was struck by a veomous arrow, if he doesn't get help soon he will surely die. Most of us would say "screw you lady, I got aloe vera to pick" and leave it be, knowing full good and well that he'll be just fine a month later. well sorry lad, when you come back he's dead, and the woman has killed herself (again I have no idea if that is actual game content but I know it has that element of actual time constraints in it) Think of it, that's one of the core rules of the gamer's handbook rule #3: if someone says "please, hurry there's not much time" you have infinite time. Now if something is urgent (like oh i don't know, gates to hell being opened across the land) you might have to DO SOMETHING ABOUT IT INSTEAD OF GOING TO THE IMPERIAL CITY TO DEAL WITH THORONIR.
Another, less talked about news for gamers is the full release of Minecraft which will take place as scheduled, on 11/11/11 and I can't be happier. Not only will the elder scrolls be recieving it's first dose of dragons since arena, but the end will introduce enderdragons, great terrible beings from another realm that stalk the land, killing all they see.
Dragons:
first off, Minecraft's dragons. Notch stated long ago that he was considering putting dragons in the game but had no idea about how to implement them. Finally, he has released the enderdragon and red dragon versions onto the pre-release of 1.9.5. These beasts will be deadly, however, they should provide a great reward, perhaps some diamond studded hide will allow dragonscale armor and maybe a chance to get some diamonds. Perhpas the legendary enderdragon will bestow upon it's victor some of it's scales, teeth, claws, and perhpas some blood to be used in alchemy.
now for skyrim's dragons: killing one of these terrors will be no easy task, especially for a mere mortal. but you are no mortal soul. you are Dovahkiin, Dragonborn (who are way more epic than the ones in DND) you have the soul of dragons running through you (again more epic than the dragonic sorcerers from DND) You call upon their might through powerful dragon shouts, amazing bursts of power strong enough even to make the dragons themselves quake in fear. The Dragon's themselves seem to be fairly european style dragons. with two wings, a short body, powerful arms, and a large head with crushing jaws (and yes of course they breathe fire). They may have lairs but appear to be new to the world, with skyrim's civil war awakening them from a long imprisonment (c what I did there since you started the last 4 in jail..... moving on) They may be lost in a new land, but rest assured, they all seem to be evil beasts of near animalian intellect. Rather built and equal in power and stature to DND dragons but without DND's dragon's intelligence, cunning, and transmutation abilities. They should not be taken lightly or without powerful aid from many sources; potions, magic, exquisite skill, masterwork items, and stealth are all necessary if one is to slay a single one of these beasts and live to tell the tale.
I hope skyrim will be met with better criticism than game informer woefully gave it (8/10) apparently they did not see what they have done. the levelling system got overhauled, radiant story sounds fantastic, graphics are wonderful, time actually goes by when speaking to someone, and you can tell the races apart. This game looks to be the single greatest achievement bethesda has had and I cannot wait to see let's plays of it as I play the game for myself.
also a quick apology, DND has been shut down and may never return. I apologize, if you need something to check out go here: Dark attractions
Friday, October 7, 2011
The price of failure
I'm sorry about the lack of a post last week but there wasn't much to post about. anyway, now that 2 weeks have gone by I will get my fourth post underway.
As hessakhan Descended into the foul smelling lair of the kobolds, he called for his allies to join him, thinking the way was clear. oh how wrong was he, almost immediately, Sovelisses keen instincts warned them that they were not alone and to be wary, right they were for almost immediately after the second door in the dungeon was opened a kobold struck out at them, snatching the torch from Hessakhan's hands. In the darkness Manishtu quickly cast a light spell to scare off any approaching grues but their assailant was gone. After relieving his bladder on a skull in an already smelly pit, Soveliss was "accidentally" kicked into his own toilet by Hessakhan, who had had enough of his semi-sanity and poor leadership. Though the next in the hole was Hessakhan, pushed in by a pissed off Grizwald. by the time all was said and done, Hessakhan had taken a crossbow bolt and a pit floor to the face, and Soveliss was covered in his own urine. Being too injured to go straight ahead, Hessakhan instead remained just behind Grizwald with his Halberd, but there would be no help. Manishtu failed to realize the necessity of silence in a dungeon corridor and the players were ambushed by a group of Kobolds who, with their javelins and sling bullets, pelted Grizwald to death. upon seeing what a group of kobolds could do to them in 10 seconds of combat, The P.A.A.W.pissed themselves and ran like scared little girls to the nearest exit screaming for their lives tactically retreated, with Grizwald slung over Mr. T's back. they made it to Troyarsicca a few days later and told the townsfolk of their failure, the people panicked and evacuated, killing many in the process by trampling them to death or looting their stores. During all this, Soveliss did what he could to resurrect Grizwald (I.E. pray like hell) and annoyed the raven queen so much that she blasted him out of father doomsayers chapel (of DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!) Mayor Thuul was so dissapointed in the P.A.A.W. that he banished them to a small island known as Pineapple Pete's Place of Paradise. Where they met (who else) Pineapple Pete, who met the same fate long ago. He spoke to the group of his brother who had gone AWOL at the sight of his dead wife and ran to the other side of the island in a pathetic attempt to ally with the drow living there. After quickly getting high, Soveliss agreed to do whatever he could to get Pete's brother back and to get off this island. They traveled to the place where skully (Pete's brother's wife) was killed. They were ambushed there by a special type of predatory vine called a blood-thorn but this was the least of their worries, Due to the ire they had incurred from the raven queen, She summoned a great darkness to envelop them. She whispered in Sovelisses ear "it is pitch black, you are likely to be eaten by a Grue." and Hessakhan was subsequently eaten by said Grue. It was only after this that the players were forced to realize (pause for dramatic effect....................................,................)
THE PRICE OF FAILURE!
As hessakhan Descended into the foul smelling lair of the kobolds, he called for his allies to join him, thinking the way was clear. oh how wrong was he, almost immediately, Sovelisses keen instincts warned them that they were not alone and to be wary, right they were for almost immediately after the second door in the dungeon was opened a kobold struck out at them, snatching the torch from Hessakhan's hands. In the darkness Manishtu quickly cast a light spell to scare off any approaching grues but their assailant was gone. After relieving his bladder on a skull in an already smelly pit, Soveliss was "accidentally" kicked into his own toilet by Hessakhan, who had had enough of his semi-sanity and poor leadership. Though the next in the hole was Hessakhan, pushed in by a pissed off Grizwald. by the time all was said and done, Hessakhan had taken a crossbow bolt and a pit floor to the face, and Soveliss was covered in his own urine. Being too injured to go straight ahead, Hessakhan instead remained just behind Grizwald with his Halberd, but there would be no help. Manishtu failed to realize the necessity of silence in a dungeon corridor and the players were ambushed by a group of Kobolds who, with their javelins and sling bullets, pelted Grizwald to death. upon seeing what a group of kobolds could do to them in 10 seconds of combat, The P.A.A.W.
THE PRICE OF FAILURE!
Saturday, September 24, 2011
A few thoughts on gaming.
i know this blog is supposed to be about Dungeons and Dragons but I think I'll derail myself a bit and talk briefly on my views on the gaming industry as a whole. I think I'll start with how the gaming industry has affected me.
The first thing I want to share is my first time really and truly "gaming" long ago, at age 5 I was introduced into the yugioh card game. my brother picked up a starter deck and we began trying to figure out why we were the only ones running dark magician (in my day it had 0 support). After looking into things, we discovered that we each had our own play styles and needed different decks to suit our needs (this is indeed going somewhere) my brother Dusting chose a straight up beat-your-face-in-with-a-stick strategy involving goblin attack force, slate warrior and cards like that. I however preferred a warrior rush maximizing the capabilities of Marauding Captain, The A. Forces, and Command Knight. after a while we became quite amazing at the game and won tournaments all over with our nigh unmatched skill (I even beat a cheating opponent knowing he was cheating who had asked me before if I would cry if I lost since I was 5, after whooping his ass I asked him "you aren't going to cry right?") but before long word spread of our success and some jealous douche decided to take us down by stealing all of our cards (by now we were playing Magic the Gathering, yugioh, and Marvel Vs.) and so I needed a new time waster, hence the need to purchase a game known as Diablo 2.
In Diablo I played as a sorceress and was quite good at the game, blasting diablo himself with jets of ice and summoned creatures became so routine that we eventually needed a new game, this time it was starcraft. the same happened, we played it out and got a new game; Oblivion, and here's where the cycle ends. I LOVED oblivion and hope skyrim is just as good if not even better. Oblivion was a great game and still is, this swords and sorcery RPG hadus me playing scads of different characters, each of them set up differently and none of them ever even touching on the main story line. Until one fateful day when our X box got the dreaded red rings of death. we saved the memory drive, sold it for scrap, and bought a PS 2. on this we spent many long hours playing DBZ budokai tenkaichi 3, castlevania symphony of the night, X men apocalypse... thing (can't remember the name) and other games, none of them reaching anywhere near the level of enjoyment I attained with oblivion. then came Fallout 3. arguably one of Bethesda's most popular games, but even it lacked a certain.... vibe that Oblivion gave me. i played it only long enough to escape the vault and then never touched it again. I think this was because my brother's room was "forbidden territory" at this point and I never got the chance to fall in love with this post-apocalyptic wasteland the way I fell in love with the magic of oblivion. I fell away from video gaming and began my life as a flash game nomad, wandering the websites in search of great porn games and flitting away as a bee flies to the next flower in search of nectar. I rediscovered yugioh at the best and worst of times; best because they had finally developed a new play-style: the synchro, and worst because any deck worth playing cost a minimum 3K. I stayed with friends and soon I was seen as one of the top dogs, an opponent who could worm his way out of any situation with the barest of cards; in reality, i was near the bottom of the proverbial food chain. after learning this the hard way (entering a tournament with a warrior deck i used when I was 5) I abandoned it and sought out new games, this time borderlands, Saint's row 2, and Mass Effect 2. I played them all and beat the last 2 to find that, while they were all fun, they still could not fill the oblivion left in my heart by oblivion's departure, so I bought oblivion, after a single day it was gone as well as my Xbox and my brother's games, taken to las Vegas, where it broke and was sold for scrap. and so it was that I needed another new game, something open, infinite, and ever changing. I needed *pause for dramatic effect* Minecraft. I discovered it just after the nether had been implemented and caught it just in time to buy it for only 10 euros. Immediately I saw its beauty, the endless possibilities, the stories waiting to be written, The Nyan cats that needed building. I set out, pick in hand, to build a grand city, and build I did. I toiled until beta, then I toiled some more. If I wasn't playing Minecraft I was watching X or coestar or the yogscast play minecraft (or hoping squee would) and loving every second of it. then tradgedy struck. X abandoned Minecraft and left me wondering. shortly after his departure I began to feel the same things I felt when oblivion left me; a longing to return, hope for a new game, and the need to pee. only one of those could I alleviate. I played Minecraft for updates then and hoped something could bring back the manic joy I felt when I first saw the game. but it was to no avail. Minecraft was all but gone, multiplayer brought some of it back but it was buggy, there was a griefer, and with old 1.7.3's release my server spontaneously combusted. I was left a simple you-tuber, spending my time in between X's vids, squee, coestar, and Freeman's mind. all but gone from the gaming community. with DND and Minecraft I hope to forge a link back into the gamer's world but I don't think it will be enough. my fingers are crossed that on 11/11/11 I can discover my love once more. and now my actual thoughts on the gaming industry
quite frankly, there is so much work needed everywhere. everything is just, as hootchute put it, "a re-skin of another game leeching off of its popularity" with only a few scattered exceptions, every shooter is the same, every puzzler is the same, and every "RPG" is the same. think about it; how much difference is there between the core mechanic of Halo and COD? you run around shooting people with a variety of weapons, beat the campaign once, then only ever play multiplayer which is fine. If that's what you like I don't blame you, there's a certain sense of satisfaction you get when you chop someone in half on gears of war. Thing is, I absolutely love games like Mass Effect 2. where character development is encouraged just as much as statistical development. Fable 2 touched on this with the end option, being evil but then sparing your sister was my first end game and I still think it's the most enjoyable. But oblivion barely hit this note and I still loved it. why? in a word: replayability.
replayability, the single most discouraged thing in gaming. honestly, when was the last time you had a game for even 2 years and still loved it? those games are few and far between. why? the all mighty green dollar. If you love that game so much, why buy the next one? you haven't ever explored that forest so why task yourself with exploring skyrim? it's simple fact, if you have something that lasts for 10 years you won't buy a new one for 10 years, if you have something that lasts for 1 year, you'll buy a new one in a year. It's especially prevalent with the "big daddy's" of gaming: COD, Halo, Final Fantasy and the like. they say that there will only be one more Halo game that is complete bullshit and you know it, they will NEVER stop milking that cash cow for all it's worth. Halo will be around for my grandchildren to play unless we nuke ourselves to death first (and in all likelihood we will, so then they'll just have to stick with fallout). we have come to an age where everything, not just games, are made to make the most money, not by being the best, but by SEEMING to be the best. you will buy any COD game they make, even if it's just the old one with new guns (like the last 50 have been) and love it, I don't know what people are complaining about with MW3, you should have said you don't want more COD at COD 2. and Final Fantasy, phht, must I explain that one?
so, in all honesty, I hate the gaming industry, but then again I hate most industry, it's all corrupt and scheming, so don't be surprised when you can't find this blog or me for a few months. I'll be in some brainwashing facility (heavily sarcastic, I'm not THAT kind of crazy person). however, something can be said for the rare light in these trying times, Bethesda has been my favorite gaming corporation for the longest time and remains a shining example of whet used to be, you make a game so that people love it and want more, not so that they wear it out and HAVE to buy more, and a few indie developers such as Mojang and Nitrome also represent what I find to be the last fortresses of good in this chasm we find ourselves in today.
I hope you enjoyed what I wrote and think about the type I have thoughtfully written. please note I am a counter culturalist and if I were to say any of these opinions to my principal, I'd be in a mental hospital in a heartbeat (you think I'm kidding, she literally said "either you will become like us, or we will send you away" to the school this year). this will be one of the few non-DMD posts I will make and will also be one of the longest, goodnight all. choc out.
The first thing I want to share is my first time really and truly "gaming" long ago, at age 5 I was introduced into the yugioh card game. my brother picked up a starter deck and we began trying to figure out why we were the only ones running dark magician (in my day it had 0 support). After looking into things, we discovered that we each had our own play styles and needed different decks to suit our needs (this is indeed going somewhere) my brother Dusting chose a straight up beat-your-face-in-with-a-stick strategy involving goblin attack force, slate warrior and cards like that. I however preferred a warrior rush maximizing the capabilities of Marauding Captain, The A. Forces, and Command Knight. after a while we became quite amazing at the game and won tournaments all over with our nigh unmatched skill (I even beat a cheating opponent knowing he was cheating who had asked me before if I would cry if I lost since I was 5, after whooping his ass I asked him "you aren't going to cry right?") but before long word spread of our success and some jealous douche decided to take us down by stealing all of our cards (by now we were playing Magic the Gathering, yugioh, and Marvel Vs.) and so I needed a new time waster, hence the need to purchase a game known as Diablo 2.
In Diablo I played as a sorceress and was quite good at the game, blasting diablo himself with jets of ice and summoned creatures became so routine that we eventually needed a new game, this time it was starcraft. the same happened, we played it out and got a new game; Oblivion, and here's where the cycle ends. I LOVED oblivion and hope skyrim is just as good if not even better. Oblivion was a great game and still is, this swords and sorcery RPG had
quite frankly, there is so much work needed everywhere. everything is just, as hootchute put it, "a re-skin of another game leeching off of its popularity" with only a few scattered exceptions, every shooter is the same, every puzzler is the same, and every "RPG" is the same. think about it; how much difference is there between the core mechanic of Halo and COD? you run around shooting people with a variety of weapons, beat the campaign once, then only ever play multiplayer which is fine. If that's what you like I don't blame you, there's a certain sense of satisfaction you get when you chop someone in half on gears of war. Thing is, I absolutely love games like Mass Effect 2. where character development is encouraged just as much as statistical development. Fable 2 touched on this with the end option, being evil but then sparing your sister was my first end game and I still think it's the most enjoyable. But oblivion barely hit this note and I still loved it. why? in a word: replayability.
replayability, the single most discouraged thing in gaming. honestly, when was the last time you had a game for even 2 years and still loved it? those games are few and far between. why? the all mighty green dollar. If you love that game so much, why buy the next one? you haven't ever explored that forest so why task yourself with exploring skyrim? it's simple fact, if you have something that lasts for 10 years you won't buy a new one for 10 years, if you have something that lasts for 1 year, you'll buy a new one in a year. It's especially prevalent with the "big daddy's" of gaming: COD, Halo, Final Fantasy and the like. they say that there will only be one more Halo game that is complete bullshit and you know it, they will NEVER stop milking that cash cow for all it's worth. Halo will be around for my grandchildren to play unless we nuke ourselves to death first (and in all likelihood we will, so then they'll just have to stick with fallout). we have come to an age where everything, not just games, are made to make the most money, not by being the best, but by SEEMING to be the best. you will buy any COD game they make, even if it's just the old one with new guns (like the last 50 have been) and love it, I don't know what people are complaining about with MW3, you should have said you don't want more COD at COD 2. and Final Fantasy, phht, must I explain that one?
so, in all honesty, I hate the gaming industry, but then again I hate most industry, it's all corrupt and scheming, so don't be surprised when you can't find this blog or me for a few months. I'll be in some brainwashing facility (heavily sarcastic, I'm not THAT kind of crazy person). however, something can be said for the rare light in these trying times, Bethesda has been my favorite gaming corporation for the longest time and remains a shining example of whet used to be, you make a game so that people love it and want more, not so that they wear it out and HAVE to buy more, and a few indie developers such as Mojang and Nitrome also represent what I find to be the last fortresses of good in this chasm we find ourselves in today.
I hope you enjoyed what I wrote and think about the type I have thoughtfully written. please note I am a counter culturalist and if I were to say any of these opinions to my principal, I'd be in a mental hospital in a heartbeat (you think I'm kidding, she literally said "either you will become like us, or we will send you away" to the school this year). this will be one of the few non-DMD posts I will make and will also be one of the longest, goodnight all. choc out.
Friday, September 23, 2011
A pleasant ride through the forest (of doom)
when last we left our heroes they had just entered the village of... uh... well I never really said what the village was called officially, we'll go with Troyarsicca. battered and broken, with their first dungeon crawl under their belts, the protagonists (and adventure whore Sovellis) were told by Urba-gro-mack, the town guard, to go to the mayors house. After meeting with the demented Mayor thuul and his completely senseless house of doors on ceilings and the magical words abracamovingvan! they had the madman convinced that sovelliss was the mayor. when from the ceiling door that wasn't there before (I've been making a chocl8215 rap so I might rhyme a lot) stepped thuul's wife, Madame nubescu (again, that's so original). She told them of a group of bandits and mercenaries who had been attacking the poor village for months now. With no military other than a simple town guard and the disgraced bastard son of a legendary knight known as Sir Reginald Grizwald III who had been drunk since he flopped into town 2 months ago, the poor village was powerless to stop them, however life goes on as our group of protagonists (and adventure whore) learned from plucky tavern owner Skippy Magere. Seemingly the only non-demented smile in town, Skippy traded a rare bottle of wine to the players for a moonstone they had found previously. They met Sir Grizwald III and after a brief drunken chat, he agreed to aid the players on their quest. with this in mind the protagonists (and A.W.) returned to Madame Nubescu who had restored Thuul's sanity (for now). she told them of a kobold keep where they could take out the supplies of the bandits. They "borrowed" some old Mares to haul the equipment and food and set out. After a week of scorpions, goblin snipers, and wiping one's ass with leaves our heroes found themselves at the entrance to the keep. The kobolds had prepared for this and, in true kobold fashion, had set traps for them. as of now the only one discovered was a poorly concealed nut checker which would have crushed the loins of whoever was unfortunate enough to activate it. They foolishly activated it using Manishtu's mage's hand power, thinking they were smart to find it was all a ruse, the trap was connected to a massive bell which alerted anything within a mile's radius of their presence. after Grizwald proved his worth by smashing down the door in, Hessakhan grabbed a flickering torch and descended into the foul smelling keep of the koblods.
and that, my dear readers, is where the week's adventures come to a close. be sure to stop by next friday night for another segment of: THE CHRONICLES OF THE P.A.A.W. (protagonists and adventure whore)
and that, my dear readers, is where the week's adventures come to a close. be sure to stop by next friday night for another segment of: THE CHRONICLES OF THE P.A.A.W. (protagonists and adventure whore)
Saturday, September 17, 2011
an introduction to my new blog and character creation
Hello whatever tiny sect of the world one day reads this. I am chocl8215 and I'm a nerd. just wanted to make that extremely eidetic (yeah, chris you might have tenebrous but I got eidetic. WHAT!) though i think you may have figured it out since this whole blog will be about a DND adventure I'm DMing with help from my co-DM Chris, who you may know as hootchute. you may call me choc or Jack whichever you prefer and I feel I must give you the official squee913 warning: MAY CAUSE FACEPALMING. now that you have been sfficiently warned of the ineptitude of my compatriots I believe we can begin with their introductions.
First we have Hessakhan (or Jamey) a noble dragonborn paladin.
strengths: amazing damage absorption, of high moral standard, healing
weaknesses: almost always nut-checkable.
second up is... erm... well I don't know his character name but it begins with a T.... hmm. whatever his name is philip.
strengths: damage dealing, damage taking, attempts everything that might work.
weaknesses: his ideas almost never do work.
thirdly we have my and good friend Sovellis the eladrin warlord
strengths: healing powers, pelvic thrusting
weaknesses: whores out to half-orcs
and last (but certainly not least) is Nosferatuu the shardmind wizard. (aka david, goku, gorrilla grod, grape ape, fat albert, sir jigglesworth, the star spangled banner, janemba, and morbidly obese albert)
strengths: summoning magical penises, use of flaming sphere
weaknesses: magical penises are quite useless actually.
and so the spic saga begins. I told this story to my players to get them raring to go for the game:
First we have Hessakhan (or Jamey) a noble dragonborn paladin.
strengths: amazing damage absorption, of high moral standard, healing
weaknesses: almost always nut-checkable.
second up is... erm... well I don't know his character name but it begins with a T.... hmm. whatever his name is philip.
strengths: damage dealing, damage taking, attempts everything that might work.
weaknesses: his ideas almost never do work.
thirdly we have my and good friend Sovellis the eladrin warlord
strengths: healing powers, pelvic thrusting
weaknesses: whores out to half-orcs
and last (but certainly not least) is Nosferatuu the shardmind wizard. (aka david, goku, gorrilla grod, grape ape, fat albert, sir jigglesworth, the star spangled banner, janemba, and morbidly obese albert)
strengths: summoning magical penises, use of flaming sphere
weaknesses: magical penises are quite useless actually.
and so the spic saga begins. I told this story to my players to get them raring to go for the game:
Philip
After you left your disgraced clan you wandered the woods for a few months, not knowing where you were and all the while wondering what has happened to your clan. Eventually you met an Eladrin by the name of [insert Chris’s name here] who told you of his journey, you were together for less than a week when, as you were sleeping, slavers netted you and took you to a ramshackle coliseum. There [insert Chris’s name here] and you were separated. It has been over a year since you saw each other but your life has been all right since then. You are fed 3 hearty meals a day, treated somewhat fairly, and have the honor of facing the toughest fighters they have captured. Recently a dragonborn was taken; they say he took down 3 slavers before knocked unconscious by a blow to the head from a sap. Today you are to fight him, but earlier today you saw was has become of [insert Chris’s name here]. The torment he has been put through has awoken the beast within you, and your rage has never been more heightened. Tonight, after killing this dragonborn, you will get him and escape this hell hole.
Chris
For several years now, you wandered the forests as a nomad, almost forgetting your leadership skills but never the haunting memories of the day your parents were killed by Fomorians. Recently you stumbled upon a Minotaur, with whom you graciously allied, eager for a companion. Soon thereafter you were captured by slavers and tested of your strength. Having had little practice with a club, you were mercilessly beaten by your half-orc opponent and thrown in a windowless cell. You were rarely taken out to fight but you practiced your skills with many weapons each day, as your captives would give you whatever weapon you preferred to practice with but gave you a random and shoddy weapon to fight with. Because you rarely fought, your meals – when they came at all – were skimpy, consisting mainly of wilted fruits and rat meat. You were occasionally beaten because you still retained the ideals of your noble parents; unfortunately one of those ideals was to never let anyone tell you what to do. It has been a year since you saw your companion but you cracked a few days ago and gave in to their sick games. For this obedience you have been allowed to watch the greatest fight they have put on; a spectacle between a dragonborn and your Minotaur companion, the only question is whether or not you will want to see what has become of him.
Jamey
Ever since you left the monastery, you have explored dank dungeons, crumbling arkhosian ruins, and other depraved places. But you were recently ambushed while travelling. Several assailants tried to capture you, and were it not for a lucky blow to the skull, they would have. However you went out in true Dragonborn Fashion, slaying three of them and wounding 4 others. You have been taken to a coliseum and stripped of all your possessions, namely your weapon and armor. For your first fight, you are to face a Minotaur with a shabby bronze sword and no armor besides a filth encrusted loincloth.
David
You have finally awoken but you found yourself in a dark, small box; feeling claustrophobic, you opened the box, to be smacked on the head with a blackjack. You awake again to find that your head hurts, you can’t concentrate, and you have been locked in a cell suspended above water brimming with pirhannas. Some rather rude creatures explain to you that this is where they store what they call “big game” what this means you have no idea, but you have a feeling of dread that you can’t shake. You hear them speak of a “grand spectacle” tonight between two bestial creatures, but have little clue what they mean. Little do they know, however, that these bars will not hold you for long.
explanations of anything upon request, also I noticed that Jamey's story was leaving out a very important detail; on his first true adventure Hessakhan discovered a gleaming steel hilt of a sword, emblazoned with his family's crest but without the head of Bahamut (the noble dragon god) and instead with the head of Io (the original dragon god, from which were spawned Bahamut and Tiamat who is the bitchy evil dragon goddess)
now for the story so far: after a few rounds of heated combat, in which Hessakhan foolishly wasted his daily power on uh... we'll call Philip's character Mr. T for now. he realized that this minotaur was acting this way because he... okay biscuit please stop distracting me with your puppy dog eyes and your little wet nose and your AWWWWWW SHE'S SO CUTE!.. ahem.. back to DND. (she really is cute) because he was enraged at something else, after Hessakhan brought him out of this delirium with some quick words, they began a poorly concieved attempt to rescue Soveliss from his cage (which was on the floor of the coliseum and connected to the exit.... rather poor design choice but hey, it works normally.) after several failed attempts to bash down the bars the crown began hurling rocks at them all the while Soveliss's guard was distracted by several minutes of pelvic thrusting on Sovellises part. After destroying the bars, killing the guard, and being pelted with debris, they went down a hatch to the blood-works (cause that's original) where they killed 2 more guards, retrieved their equipment, and saved Nosferatu. in an attempt to place the guard in Nosferatu's cage (which was suspended above a tank full of piranhas) they accidentally dropped the poor son-of-a-bitch into the waters where he was quickly devoured, were it not for the steadying hand of Hesskhan though, Mr T. would have certainly met the same fate. after Nosferatu found a magical crystal staff they battled their first mini-boss, a gnoll archer who pelted them with arrows and nearly killed Mr. T, Hessakhan found a new sword, this one enchanted to inflict frost damage and even slow its target. as well as some healing potions which were quickly consumed by Soveliss as he was pussying his way across an 80-foot long bridge to freedom whilst being attaked by blood hawks and arbalesters (a golem-like creature that fires massive arrows from it's back, it is shaped like a crossbow with legs) with guidance from Hessakhan and food from Mr. T the party made their way to the nearby village of Troyarsicca, where without Hessakhan's staying hand Soveliss would have made 50 gold from performing fillaschio on the half orc guard stationed there. and that, my dear readers, is where this week ends.
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